The example
using System;
class Class1
{
public int Value = 0;
}
class Test
{
static void Main() {
int val1 = 0;
int val2 = val1;
val2 = 123;
Class1 ref1 = new Class1();
Class1 ref2 = ref1;
ref2.Value = 123;
Console.WriteLine("Values: {0}, {1}", val1, val2);
Console.WriteLine("Refs: {0}, {1}", ref1.Value, ref2.Value);
}
}
shows this difference. The output produced is
Values: 0, 123
Refs: 123, 123
Developers can define new value types through enum and struct declarations, and can define new reference types via class, interface, and delegate declarations. The example
using System;
public enum Color
{
Red, Blue, Green
}
public struct Point
{
public int x, y;
}
public interface IBase
{
void F();
}
public interface IDerived: IBase
{
void G();
}
public class A
{
protected virtual void H() {
Console.WriteLine("A.H");
}
}
public class B: A, IDerived
{
public void F() {
Console.WriteLine("B.F, implementation of IDerived.F");
}
public void G() {
Console.WriteLine("B.G, implementation of IDerived.G");
}
override protected void H() {
Console.WriteLine("B.H, override of A.H");
}
}
public delegate void EmptyDelegate();
shows an example of each kind of type declaration. Later sections describe type declarations in detail.